Learning Game Design - Outbreak at Watersedge

Click and Reveal Outbreak Game built on Articulate Storyline

The University of Minnesota School of Public Health reached out with a request to update a learning course designed for Public Health students more than 20 years ago.

The simulation forced learners to make immediate decisions to protect the community in an outbreak. Dashe revolutionized the training with serious game techniques.

University of Minnesota School of Public Health, with Dashe’s expertise, launched its first click and discover game built with Articulate Storyline.

The player/learner meets the Public Health team and is then challenged to solve a mystery to uncover the origins and potential causes of a local town outbreak.  

<iframe src="https://player.vimeo.com/video/1012846143?h=403e90d53a&amp;title=0&amp;byline=0&amp;portrait=0&amp;badge=0&amp;autopause=0&amp;player_id=0&amp;app_id=58479" width="1280" height="762" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write" title="Outbreak at Watersedge - Full Game Walkthrough"></iframe>

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  • Intuitive and User-Friendly Interface : This initial phase involves understanding the project goals, target audience, and user needs. Conducting user research, competitor analysis, and gathering stakeholder input are key

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